Lambert, blinn, phong, phongE, aiStandard and alShader -> will be converted to "standardPhysicalMaterial" in clarisse.ĪiStandardSurface -> will be converted to "MaterialPhysicalDisneyPrincipled". so you won't need to do much work afterwards. You need to also have direct connections between your shaders and textures in maya so it would be exported properly, that means, no any color correction nodes or any other kind of utility nodes between your texture and shader.Īlso, all diffuse maps will be set to sRGB colorspace and all spec/displacement/roughness textures will be set to "linear" colorspace. Visit for more information.This is a script to quickly export arnold shaders and maya shaders information into a json file that will be used to create shaders/displacements/normal maps and bump maps, and import textures paths and connect them together in clarisse and assign those shaders to the objects inside the context.įile textures could be UDIM, tx or any other texture type, the script will automatically determine whether the texture is UDIM or single texture and will create "streamed texture" or "map file" in Clarisse accordingly. New users can start testing with a Clarisse trial or evaluation license, or the PLE. Existing customers can get a first look at Angie using their current license. “Now, with the additional power of the GPU, it has never been easier for so many different types of users to reach this level of photorealism, in near real-time, as they can with Clarisse and Angie.”Įarly Access for Clarisse 5.5 with Angie is now available. “We have been working closely with Isotropix to bring GPU rendering to Clarisse for some time, and firmly believe that Angie represents a big step towards real-time, final-pixel rendering technology,” remarked NVIDIA director of media and entertainment partnerships, John Ison. Along with the NVIDIA OptiX denoiser, this delivers real-time, photorealistic feedback, taking set dressing, lookdev, previz and art direction of production-ready environments to the next level. And we chose to rely on OSL to support it in Angie, not only for its amazing CPU and GPU performance, but also for the freedom OSL can bring to our clients who wish to easily design shaders that seamlessly run on a CPU and GPU.”Īngie also takes Clarisse users one step closer to working in real-time with a new Previz render mode that renders on a GPU up to 20 times faster than a CPU. “Now, we’re embracing MaterialX, a game changer for our industry. We were one of the first to integrate open-source technologies like Alembic and USD,” added Isotropix CTO and co-founder Sebastien Guichou. “At Isotropix we pride ourselves on adopting innovative technologies and industry standards very early on. Angie also adds support for MaterialX, technology created by LucasFilms, that gives allows users to easily import and export look development out of Clarisse, without compromising image fidelity. Isotropix continues its commitment to VFX standards compliance with Angie, adding full support for Open Shading Language (OSL) to make Clarisse more open and customizable, which is especially helpful to users developing custom shaders. For indies and small studios, Angie puts the power of a small render farm immediately at hand.” While on a high-end laptop the GPU is on average six times faster than the CPU, making it twelve times faster than the classic Clarisse renderer. The CPU can render images on average twice as fast as the classic Clarisse renderer. “That’s why leading Hollywood studios choose Clarisse when it comes to rendering their award-winning content. “Clarisse is well known for the speed and interactivity of its state-of-the-art CPU rendering engine,” commented Isotropix CEO Sam Assadian. Angie’s use of hybrid rendering advances, along with its simplified controls, gives users at every level fast, easy access to maximum rendering performance and quality that is consistent when rendering on either a CPU or GPU. Delivering speed increases, it works in tandem with or in place of the classic Clarisse renderer, which will remain part of the software. Anyone with a Clarisse license, including Personal Learning Edition (PLE) and trial licenses, can download the early access build of Clarisse 5.5.Īngie adds an additional powerful rendering solution to Clarisse, enabling CPU and GPU final rendering based on NVIDIA OptiX hardware-accelerated ray tracing. Developed from the ground up to integrate into Clarisse’s interactive CG workflow, Angie lets users render on a CPU, GPU, or both combined, for maximum performance and flexibility. Isotropix has announced the early access release of Clarisse 5.5 with its new renderer, Angie.
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